Teenage Mutant Ninja Turtles: The Art of Invisibility
(– ***Spoilers For The Above*** –)
The irony of the Ninja Turtle phenomena of the late eighties/early
nineties is the discrepancy between the huge marketing potential for the
green foursome on multiple platforms (graphic novels, video games,
movies, cartoons, action figures, live action television shows, on ice,
etc), the attempt to cash in on that potential, and the unique failure
to do so. It was bubble like, that perhaps better invested in would have
yielded greater results than the retro, 80's, nostalgia, cash grab,
quasi-renaissance that the franchise is experiencing now. No the crime
fighting brothers have never truly ceased to exist in the overall
consciousness of pop culture, but they have waned in their popularity
and influence over said popular cultural sphere. An oddity at that, the
series was arguably more popular with my generation than Transformers or
G.I. Joe,
not really arguably, the turtles could be experienced on far more
platforms than either of those series combined, yet there is a tendency
to misremember the past.
There has been a reconstructed past, where the turtles were a passing
fad, and the giant robots and muscular soldiers dominated the pop
culture landscape. No doubt this ruse has been perpetrated on an
unsuspecting public by the generation of men who grew up in the decade
before mine,who saw the turtles benefit from the foundation laid by the Transformers, G.I. Joe's, Go-Bots, Voltron, Thunder Cats,
Robotech, etc, the turtles came about at the right time and was able to
cash in. Yet it was all very tongue in cheek, as the creators of the
turtles have intimated in recent years, their creations were a joke to
begin with. A joke that grew larger and encompassed more people than
they could have ever imagined, but if they were not serious when they
constructed it, how could it have become as popular as it did?
The mythology of Ninja Turtles, the archetypal characters, the
relatability, and the foundation of psychology, the cross sections of
spirituality combined with the philosophy of ninjutsu, and they joked
their way right into a four quadrant story, aimed at kids, which turned
into a marketing bonanza and spawned a million copycats. It was as if
the investors saw it as a passing fad and treated it as a cash grab, in
the era of Oliver Stone's
Wall Street, they were buying low and selling high, except the stock
never really crashed, the bubble never popped. The turtles had staying
power, and even when their popularity faded somewhat in the late
nineties early 00's they still had an audience all over the world and
still do. It seems the current investors have adopted the former's
philosophy of cash grab mentality, rather than learning from the
mistakes of the past and building a franchise on the already firm and
well established foundation of the original property, especially the
good will created by this film.
A great film by the way, never quite equaled in any form afterward,only
bested by the original comic book, which was 'dark and gritty' before
those words became synonymous with the industry pitch, the whole
enterprise was mishandled from the start and seemingly continues to be,
although the Bay film remains to be seen, pre-production has been rocky
at best.
The original film was modeled after the success of Burton's Batman,
some cheese, a little wink wink with the audience, but a film marketed
for children and filmed for adults. There is never a flat frame, we are
constantly invited into the world of the Turtles with deep focus, and
interesting framing. Obviously this is pre-Cgi era, however that makes
the achievement even more impressive. The rhythmic editing coupled with
the well timed sound design creates an almost poetic flow to the scenes,
woven together with gorgeous sets and costume design captured with
beautiful cinematography, which in some scenes is quite stunning. There
is a scene in this film, which stood out to me as a child but at the
time I knew not why, now I know it is an artistic expression by the
filmmakers to add soul to what was supposed to be a soulless corporate
scheme.
Watching this film we get the sense that the filmmakers actually
studied the philosophy and religion being espoused by a giant Ninja
mouse. There is care and love put into every scene, and no I am not
decrying the work of crews on films that don't turn out so well, I am
merely applauding the outstanding work done on this film, by all
involved. The film is a treasure and a lingering artifact from the era
of 80's film making
marked by practical effects, a child's story told for adults. It's full
of mystical and sagely advice, and underpinned with a spirituality and a
soul that is seriously lacking in most product made for kids today.
It's full of emotion and mournfulness, it's meandering and thoughtful,
unafraid to take risks. The action pales in comparison to anything from
the past twenty years, and there are a myriad of cheesy one liners, but
none of that detracts from this gem of a movie that will no doubt leave
you contemplating and smiling.
The
characters are round and whole, multidimensional, mostly played by
fully formed adults, with one supporting turn from a teen. There is a
youthful presence however, and my girlfriend rather astutely made the
observation that it was smart to make the young thieves, with souls
hanging in the balance, the same age as the target audience. They run
rampant over a pleasure island type warehouse where the foot clan
make their residence. Overall a superb screenplay that feels lived in
and organic. The characters bounce off of each other and change with the
scenes. At one point they are forced to retreat to a farm and the
characters are scattered all over a large house. Casey Jones
makes breakfast and chops veggies with Leonardo's sword. I'm not sure
if this was written in the original script, but it reveals character and
makes connections with the new environment in a way that cgi and a
million fight scenes never will.
4 out of 5 stars
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