Europa Report: Actionless Videogame Cut Scene
(– ***Spoilers For The Above*** –)
Europa Report is a film
bursting with ideas and narrative techniques that are utilized
effectively and proficiently yet do not always serve the story being
told. The editing is impeccable, highly accomplished and professionally cut, with the sound design
not far behind that. Kudos all around to those teams, unfortunately
they could not overcome the limitations of the third act. The screenplay
is competent, especially in regards to the dialogue and character
design, the science is believable, at least it sounds believable, until
the second half of the film. Which is to be expecting because the second
half is where our knowledge of how an actual manned flight ends. As the
film points out no human has ever gone past the moon, and this is where
the film starts to lose credibility. However not only does the science
become faulty the character motivations and the plot points become
mechanical and forced, and the film loses our trust. Upon completion we
find a film whose entire construction was predicated upon the final
image. Every action every story beat was meant to lead us to this final
moment and unfortunately the payoff is not worth the trip.
Prior to the half way point
there is plenty of fun character interaction that all rings true with
lines delivered by actors whom seem to embody their characters well. No
one is out of place or a bad fit for the crew. They have a collective
charisma that I found interesting and fun, and would not have minded
just watching the relationships between the crew play out rather than
the silliness that follows this initial setup. However the intro is
broken up with footage of the scientists on earth responsible for the mission,
and their explanation and celebration of the mission at a press
conference. The unfortunate problem with this, and the rest of the film,
is none of it seems cinematic. They have chosen to present the images
as a found footage film in the vein of Paranormal Activity, or VHS,
yet they have removed the hand held quality of those successful
franchises and opted for more static framing. Every shot is either a
news camera or a camera attached to the walls of the ship. Occasionally
we see the cameras on the space suits but this is not really utilized until the third act, and in varying degrees of success therein.
The final problem
with the film is the time manipulation aspect of the editing. We jump
from the middle back to the beginning, then the whole film is inter cut
with interviews from people after the mission is over kind of documentary style,
but not as entertaining as a documentary would be. All of this editing
and jumping around and switching narrators and it is unclear what the
purpose of all this technical gymnastics actually is. Again they have
executed these techniques in a proficient manner, yet I am left
wondering why didn’t you just tell a good story? Then if it required and
could be enhanced by the shifts in time, so be it. The story just isn’t
good enough to merit all the technical wizardry. The flat framing, the
lack of any depth of field, bores the eyes, and unlike Paranormal we are
never searching the flat frame for a sign of a monster or ghost or clue
to anything. The few moments when we are prompted to investigate the
flat frame, we are never rewarded for our participation. We are shown a
dark image or a fuzzy screen, indicating that we have wasted our time,
and should no longer trust this story. Our mistrust is substantiated
when we are finally shown the creature at the end of the film. A
creature beautifully designed and rendered, but ultimately unexploited
in the visual storytelling of the film.
Coupled with the poor decisions being made by the characters, over and over again, the film becomes unbearable and less Space Odyssey and more actionless video game cut scene.
2 out of 5 stars
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